Sometime late last year I was introduced to the concept of Agile Development. Actually, I had been formulating iterative techniques over the past 10 years. Craig Larman's book simply reinforced my thinking. That is, software is best developed in manageable increments.
The bigger problem is moving a team steeped in serial waterfall methods to interative methods. Some people simply don't get it; they don't get collaboration; they don't get accepting change; and they don't get emphasizing software over documentation. All of which is surprising because most development teams never receive adequate documentation, constantly deal with change, and usually brain storm to solve problems.
For us de-emphasizing documentation shouldn't be so bad, after all, we don't receive good requirements anyway. But strangely enough, there are developers who still believe that one big master documents is necessary for successful projects. These people are wrong. It is wasteful and expensive to attempt to write a complete specification prior to engineering the software.
I saw this first hand a DoubleClick, Inc several years back. The firm hired a team (larger than my current department) dedicated to writing specs. The documents produced by this group were huge, numbering hundreds of pages. And the details were debated ad-nausium, leading to stagnation. What was produced was documents, what wasn't produced was working software.
A greater problem for us is managing multiple projects. Our technologies are not constructed on a common code base. Therefore each project becomes its' own set of increments. Currently we have five projects under development. That's a lot of work for a staff of seven plus four consultants. With all these concurrent projects, managing increments becomes difficult. Afterall, it isn't practical to deliver an increment every week. Or is it?
We seem to do alright with collaboration, but there is room for improvement. It helped to implement daily stand-up, or scrum, meeting. The meetings are short and focus on the goals for the day. We have not attempted to implement strict pair programming, althought there is very frequent teaming on tasks.
I remain a strong proponent of agile and iterative development. Over the next couple of months we will be able to take an objective look at the results of these methods.
Lessons learned from twentyfive years building software, recruiting teams, and managing growing firms.
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